Closed astroesteban closed 6 years ago
Which version of the releases (https://github.com/getnamo/tensorflow-ue4/releases) is giving you this problem? Are you clicking on the *.7z files and not the source?
I am utilizing tensorflow-ue4.19-v0.8.0-cpu.7z on Unreal Engine 4.18.3 on Windows 10.
Ah, as I was typing this I saw that it could be a compatibility issue I failed to see between the release I am using and my UE version.
Yes, you should be using tensorflow-ue4.18-v0.7.0-cpu.7z for ue4.18
did that fix your problem? if so kindly close the issue.
Yes that resolved the issue. A complete oversight from me. Thank you!
Greetings,
I am fairly new to Unreal Engine. When I followed the instructions provided in the README, I simply dragged in the provided plugins and I receive the following error messages:
Running E:/UnrealEngineBuilds/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="E:/UnrealProjects/NeuraSample/NeuraSample.uproject" -game -rocket -progress Discovering modules, targets and source code for project... ERROR: UnrealBuildTool Exception: Tools.DotNETCommon.JsonParseException: Unable to parse E:\UnrealProjects\NeuraSample\Plugins\socketio-client-ue4._SocketIOClient.uplugin: Could not find token at index 0 at Tools.DotNETCommon.JsonObject.Read(FileReference File) at UnrealBuildTool.PluginDescriptor.FromFile(FileReference FileName) at UnrealBuildTool.PluginInfo..ctor(FileReference InFile, PluginType InType) at UnrealBuildTool.Plugins.ReadPluginsFromDirectory(DirectoryReference ParentDirectory, PluginType Type) at UnrealBuildTool.Plugins.ReadProjectPlugins(DirectoryReference ProjectDirectory) at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName) at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets(List
1 AllGames, ProjectFile& EngineProject, ProjectFile& EnterpriseProject, Dictionary
2& GameProjects, Dictionary2& ModProjects, Dictionary
2& ProgramProjects, Dictionary2& TemplateGameProjects, Dictionary
2& SampleGameProjects) at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(String[] Arguments) at UnrealBuildTool.UnrealBuildTool.GuardedMain(String[] Arguments)Has anyone encountered this and found a solution to the problem?
Thank you!