Closed Gnitry closed 5 years ago
Unreal Engine editor very often crashed with access violation because the field ReceiverSocket (or SenderSocked, i don't remember now...) was not initialized in the constructor.
The following code in the constructor helped me:
SenderSocket = nullptr; ReceiveSocket = nullptr;
Yeah in debug builds uninitialized fields can be problematic, make a pull request and I'll merge it.
fix merged in https://github.com/getnamo/udp-ue4/pull/4
Unreal Engine editor very often crashed with access violation because the field ReceiverSocket (or SenderSocked, i don't remember now...) was not initialized in the constructor.
The following code in the constructor helped me: