Closed robotogre closed 4 years ago
Looks like you meant to post this under https://github.com/getnamo/tcp-ue4/issues as it's related to that plugin: https://github.com/getnamo/tcp-ue4/blob/master/Source/TCPWrapper/Private/TCPServerComponent.cpp#L86
This particular issue might happen due to client or socket being removed on another thread whats the context for the bug?
Oops! Yes, this is the wrong place. I've posted it in the correct project, and I have added more context.
Here is the line in question:
//Did we disconnect? Note that this almost never changed from connected due to engine bug, instead it will be caught when trying to send data ESocketConnectionState ConnectionState = Client->Socket->GetConnectionState();