Closed RPG3D closed 7 years ago
https://answers.unrealengine.com/questions/183185/tarray-initialization.html TArray<int32> FileIndices; int32 intArray[] = { FileIndex }; FileIndices.Append(intArray, ARRAY_COUNT(intArray));
TArray<int32> FileIndices; int32 intArray[] = { FileIndex }; FileIndices.Append(intArray, ARRAY_COUNT(intArray));
is this line causing a crash? Does it impact a single VS version or multiple?
More data about the issue could be useful
https://answers.unrealengine.com/questions/183185/tarray-initialization.html
TArray<int32> FileIndices; int32 intArray[] = { FileIndex }; FileIndices.Append(intArray, ARRAY_COUNT(intArray));