Closed dglomberg closed 8 years ago
I get the following error by loading the Unreal Editor: Access violation - code c0000005
Use Unreal 4.8.2 and the latest source from the master branch
Access violation - code c0000005 (first/second chance not available)
""
UE4Editor_RealSensePlugin!FRealSensePlugin::EnableHandDetection() [d:+testprojects\ue4-realsense\realsense\plugins\realsenseplugin\source\realsenseplugin\private\frealsenseplugin.cpp:133] UE4EditorCore!FModuleManager::LoadModuleWithFailureReason() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\core\private\modules\modulemanager.cpp:443] UE4EditorProjects!FModuleDescriptor::LoadModulesForPhase() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\projects\private\moduledescriptor.cpp:370] UE4EditorProjects!FPluginManager::LoadModulesForEnabledPlugins() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\projects\private\pluginmanager.cpp:424] UE4Editor!FEngineLoop::LoadStartupModules() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:1922] UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:1444] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:110] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
This may have been fixed in latest release, if not feel free to re-open.
I get the following error by loading the Unreal Editor: Access violation - code c0000005
Use Unreal 4.8.2 and the latest source from the master branch
Access violation - code c0000005 (first/second chance not available)
""
UE4Editor_RealSensePlugin!FRealSensePlugin::EnableHandDetection() [d:+testprojects\ue4-realsense\realsense\plugins\realsenseplugin\source\realsenseplugin\private\frealsenseplugin.cpp:133] UE4EditorCore!FModuleManager::LoadModuleWithFailureReason() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\core\private\modules\modulemanager.cpp:443] UE4EditorProjects!FModuleDescriptor::LoadModulesForPhase() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\projects\private\moduledescriptor.cpp:370] UE4EditorProjects!FPluginManager::LoadModulesForEnabledPlugins() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\projects\private\pluginmanager.cpp:424] UE4Editor!FEngineLoop::LoadStartupModules() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:1922] UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:1444] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:110] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]