Run the setup wizard to ensure the Sentry plugin is activated.
Ensure that Android Native Support is enabled.
Add this script this script to the project. This will add buttons to simulate various crashes via UnityEngine.Diagnostics.Utils.ForceCrash(). To the top left of the screen.
Continue setting up the UaaL project per the instructions in Unity's Github docs
Build and run on a device
Press any of the ForcedCrashCategory buttons, for example: Engine Crash - FatalError, Engine Crash - AccessViolation, etc.
Expected Result
Unity engine-level crashes/fatal issues are reported to Sentry.
Actual Result
No fatal crash is reported. It's also worth noting: Performing these steps in a non-UaaL project reports fatal level crashes to Sentry as expected, see the image below.
Environment
How do you use Sentry? Sentry SaaS
Which version of the SDK? 2.1.0
How did you install the package? Git-URL
Which version of Unity? 6000.0.4f1
Is this happening in Unity (editor) or on a player like Android, iOS, Windows? Android
Steps to Reproduce
UnityEngine.Diagnostics.Utils.ForceCrash()
. To the top left of the screen.ForcedCrashCategory
buttons, for example: Engine Crash - FatalError, Engine Crash - AccessViolation, etc.Expected Result
Unity engine-level crashes/fatal issues are reported to Sentry.
Actual Result
No fatal crash is reported. It's also worth noting: Performing these steps in a non-UaaL project reports fatal level crashes to Sentry as expected, see the image below.
Any logs or screenshots