This is only happening on Release IL2CPP builds of our game (everything works fine when "development builds" unity option is enabled)
Steps to Reproduce
Build the game
launch it
observe the following error when sentry catch something and tries to send a message :
0x00007ff90188fbdd (GameAssembly) <lambda_8a9d8b4e2b19bf03e2daa38741ca2534>::operator() (at D:/junctions/iYHW2equ/0/TL/Development/Unity Projects/projectnamet/Library/Bee/artifacts/WinPlayerBuildProgram/il2cppOutput/cpp/Sentry.Unity.cpp:27520)
at UnityLogHandlerIntegration_LogFormat in <unknown>:<unknown>
at Logger_Log in <unknown>:<unknown>
at Debug_LogError in <unknown>:<unknown>
at il2cpp::vm::Runtime::InvokeWithThrow in <unknown>:<unknown>
at il2cpp::vm::Runtime::Invoke in <unknown>:<unknown>
at SerializableManagedRef::CallMethod in <unknown>:<unknown>
at MonoBehaviour::CallAwake in <unknown>:<unknown>
at MonoBehaviour::AddToManager in <unknown>:<unknown>
at MonoBehaviour::AwakeFromLoad in <unknown>:<unknown>
at AwakeFromLoadQueue::PersistentManagerAwakeFromLoad_NoChecks in <unknown>:<unknown>
at LoadSceneOperation::CompleteAwakeSequence in <unknown>:<unknown>
at LoadSceneOperation::IntegrateMainThread in <unknown>:<unknown>
at PreloadManager::UpdatePreloadingSingleStep in <unknown>:<unknown>
at PreloadManager::UpdatePreloading in <unknown>:<unknown>
at ExecutePlayerLoop in <unknown>:<unknown>
at ExecutePlayerLoop in <unknown>:<unknown>
at PerformMainLoop in <unknown>:<unknown>
at MainMessageLoop in <unknown>:<unknown>
at UnityMainImpl in <unknown>:<unknown>
at UnityMain in <unknown>:<unknown>
Sentry SaaS 2.1.3 Unity 6000.0.1f1
This is only happening on Release IL2CPP builds of our game (everything works fine when "development builds" unity option is enabled)
Steps to Reproduce