Closed nelsontkq closed 5 months ago
I'm unable to build godot on the current recipe, even though I successfully built it yesterday. Could be llvm related?
godot
Successful build
Fails with the following exception
Stack dump: 0. Program arguments: clang++ -o modules/opensimplex/register_types.x11.opt.tools.64.llvm.o -c -std=gnu++14 -g2 -O2 -pipe -fpie -Wall -Wno-ordered-compare-function-pointers -DDEBUG_ENABLED -DNO_EDITOR_SPLASH -DDISABLE_DEPRECATED -DTOUCH_ENABLED -DBT_USE_DOUBLE_PRECISION -DALSA_ENABLED -DALSAMIDI_ENABLED -DPULSEAUDIO_ENABLED -D_REENTRANT [Initial build] -DPTRCALL_ENABLED -DTOOLS_ENACompiling ==> modules/opensimplex/open_simplex_noise.cppFFSET_BITS=64 BLED -DMINIZIP_ENABLED -DGLAD_ENABLED -DGLES_OVER_GL -Ithirdparty/misc -Ithirdparty/glad -Iplatform/x11 -I. -I/usr/include/freetype2 -I/usr/include/libpng16 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -I/usr/include/bullet -I/usr/include/opus -I/usr/include/webp modules/opensimplex/register_types.cpp 1. /usr/include/stdlib.h:1155:2: current parser token 'include' Fatal glibc error: malloc.c:2599 (sysmalloc): assertion failed: (old_top == initial_top (av) && old_size == 0) || ((unsigned long) (old_size) >= MINSIZE && prev_inuse (old_top) && ((unsigned long) old_end & (pagesize - 1)) == 0)
Unstable
Budgie
$ inxi -b System: Host: nelson-solus Kernel: 6.8.10-291.current arch: x86_64 bits: 64 Desktop: Budgie v: 10.9.1 Distro: Solus 4.5 resilience Machine: Type: Desktop System: ASUS product: N/A v: N/A serial: Mobo: ASUSTeK model: TUF GAMING Z690-PLUS WIFI v: Rev 1.xx serial: UEFI: American Megatrends v: 1720 date: 08/12/2022 CPU: Info: 16-core (8-mt/8-st) 13th Gen Intel Core i7-13700KF [MST AMCP] speed (MHz): avg: 1006 min/max: 800/5300:5200:4200 Graphics: Device-1: NVIDIA GA102 [GeForce RTX 3080 12GB] driver: nvidia v: 550.78 Display: x11 server: X.Org v: 21.1.13 with: Xwayland v: 23.2.7 driver: gpu: nvidia,nvidia-nvswitch resolution: 1: 3840x2160 2: 3840x2160 API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 550.78 renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2 Network: Device-1: Intel Alder Lake-S PCH CNVi WiFi driver: iwlwifi Device-2: Intel Ethernet I225-V driver: igc Drives: Local Storage: total: 5.69 TiB used: 444.4 GiB (7.6%) Info: Memory: total: 32 GiB available: 31.16 GiB used: 4.22 GiB (13.5%) Processes: 472 Uptime: 2h 43m Shell: Bash inxi: 3.3.34
No response
It's a local issue
Please confirm there isn't an existing open bug report
Summary
I'm unable to build
godot
on the current recipe, even though I successfully built it yesterday. Could be llvm related?Steps to reproduce
godot
on the current recipeExpected result
Successful build
Actual result
Fails with the following exception
Environment
Repo
Unstable
Desktop Environment
Budgie
System details
$ inxi -b System: Host: nelson-solus Kernel: 6.8.10-291.current arch: x86_64 bits: 64 Desktop: Budgie v: 10.9.1 Distro: Solus 4.5 resilience Machine: Type: Desktop System: ASUS product: N/A v: N/A serial:
Mobo: ASUSTeK model: TUF GAMING Z690-PLUS WIFI v: Rev 1.xx
serial: UEFI: American Megatrends v: 1720
date: 08/12/2022
CPU:
Info: 16-core (8-mt/8-st) 13th Gen Intel Core i7-13700KF [MST AMCP]
speed (MHz): avg: 1006 min/max: 800/5300:5200:4200
Graphics:
Device-1: NVIDIA GA102 [GeForce RTX 3080 12GB] driver: nvidia v: 550.78
Display: x11 server: X.Org v: 21.1.13 with: Xwayland v: 23.2.7 driver:
gpu: nvidia,nvidia-nvswitch resolution: 1: 3840x2160 2: 3840x2160
API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 550.78
renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Network:
Device-1: Intel Alder Lake-S PCH CNVi WiFi driver: iwlwifi
Device-2: Intel Ethernet I225-V driver: igc
Drives:
Local Storage: total: 5.69 TiB used: 444.4 GiB (7.6%)
Info:
Memory: total: 32 GiB available: 31.16 GiB used: 4.22 GiB (13.5%)
Processes: 472 Uptime: 2h 43m Shell: Bash inxi: 3.3.34
Other comments
No response