Closed callumacrae closed 13 years ago
The PING response should echo back the correct data: https://github.com/gf3/IRC-js/blob/master/lib/irc.js#L143-145
When an error event is emitted, it is standard node behaviour to print a stack trace and exit. I'll add some code to Jerk to disconnect and connect again if an error is encountered.
I think this is a problem with Unreal, not me, but it can't connect:
I think this is because Unreal requires the user to respond to pings with a value, eg: