gfx-rs / gfx-ocean

Compute based ocean simulation with gfx_hal :ocean:
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Build fails on macOS Beta #10

Closed vkoskiv closed 4 years ago

vkoskiv commented 6 years ago

Could totally just be my beta build, but just in case it's a macOS problem:

OS: macOS 10.14 Mojave Beta (Darwin 18.0.0)

https://pastebin.com/wKpR3EST

Command used: cargo run --features metal¨

Please let me know if you need more details/testing help!

msiglreith commented 6 years ago

Thanks for the report. I probably should update to the latest master and hope it gets fixed on the way. Currently unable to test it due to lack of hardware access.

yerke commented 4 years ago

I just compiled it successfully on macOS Mojave 10.14.6, so I believe this issue can be closed. One question though: Is this how it is supposed to look like?

Screen Shot 2020-03-24 at 12 22 30 AM
kvark commented 4 years ago

@yerke the startup camera could be closer to the ocean, but you can fly and rotate it to get a better look. The original issue is fixed by #18