Open quadrupleslap opened 7 years ago
@quadrupleslap in what sense do you want a texture to be transient?
Frostbite uses transient targets in this presentation. For them to be supported, we need to separate memory allocation from resource assignment to memory. This is addressed in the actively developed CoreLL logic, see https://github.com/gfx-rs/gfx/issues/1102
I'm probably missing something, but there doesn't seem to be a way to hint that a texture is transient. This would probably be a
Bind
flag.