Closed brendanzab closed 5 years ago
Some folks are wondering what gfx-rs supports. Asking about VAOs, binding and unbinding etc. It would be good to provide a guide to show how concepts from OpenGL map to gfx-rs.
:+1:
An example: https://botbot.me/mozilla/rust-gamedev/2014-08-04/?msg=19108418&page=1
No longer needed given the deprecation of pre-ll
Some folks are wondering what gfx-rs supports. Asking about VAOs, binding and unbinding etc. It would be good to provide a guide to show how concepts from OpenGL map to gfx-rs.