Open msiglreith opened 5 years ago
Semaphores are not implemented at all iirc
Looking at the current code, we have dummy Semaphores for the Direct3D 12 backend, but there are still some TODOs to be done before they're functional.
Semaphore
I think we could keep this issue open but remove the pre-ll label.
pre-ll
Semaphores are not implemented at all iirc