Open kvark opened 5 years ago
Now that #2885 has landed, we have the API in place. We need to find a way to support it on DX12, at least, and also look into DX11 and GL if possible.
I'm thinking, the possible solution could be:
GetDimensions
on the texture, and use it to produce the normalized coordinates prior to sampling.
Vulkan sampler descriptor has this field:
unnormalizedCoordinates
.The task here is to add it to our API and do a basic investigation on where it can't be supported.