Closed voxelias closed 3 years ago
As far as I'm aware, metal has no support for mesh shaders, neither does the underlying intel hardware, so it makes sence that it cannot run mesh shaders.
RIght, mesh shaders are currently only supported by Vulkan backend on limited platforms. The error reported by the example is appropriate.
If it is known and fails in the right place, maybe some explained panic!
instead of the Result::unwrap()
on an Err
would make more sense.
Sure, a better error message would be nice there!
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