Closed kvark closed 3 years ago
Closes #3519 The meat of the issue here is to get the proper resource mapping plumbed between gfx and Naga glsl backend, and this isn't done in the PR. However, very primitive shaders that use no resources (e.g. hello-triangle) should already work.
bors r=grovesNL
Build succeeded:
Closes #3519 The meat of the issue here is to get the proper resource mapping plumbed between gfx and Naga glsl backend, and this isn't done in the PR. However, very primitive shaders that use no resources (e.g. hello-triangle) should already work.