I tried to run the mesh-shading example with vulkan because it's similar to what I want to do, I ran it this way : __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia cargo run --bin mesh-shading --features=vulkan (also tried without the env variables)
The window instantly closes and I get the following error :
Line 212 corresponds to the feature hal::Features::MESH_SHADER which seems to be missing.
Is this my GPU that doesn't implement the feature? Can I do something?
Other backends don't work either and Vulkan is the one I'm interested in anyways.
Short info header:
I tried to run the mesh-shading example with vulkan because it's similar to what I want to do, I ran it this way :
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia cargo run --bin mesh-shading --features=vulkan
(also tried without the env variables)The window instantly closes and I get the following error :
Line 212 corresponds to the feature hal::Features::MESH_SHADER which seems to be missing. Is this my GPU that doesn't implement the feature? Can I do something? Other backends don't work either and Vulkan is the one I'm interested in anyways.