Open ghost opened 3 years ago
Looking at the DirectX 12 code, and knowing the recent Vulkan API extension, there is an idea to remap some Vulkan API solutions from the VK_EXT_extended_dynamic_state extensions to similar DirectX 12 functions.
VK_EXT_extended_dynamic_state
Some possible mappings:
vkCmdSetPrimitiveTopologyEXT => IASetPrimitiveTopology
vkCmdBindVertexBuffers2EXT => IASetVertexBuffers
Looking at the DirectX 12 code, and knowing the recent Vulkan API extension, there is an idea to remap some Vulkan API solutions from the
VK_EXT_extended_dynamic_state
extensions to similar DirectX 12 functions.Some possible mappings:
vkCmdSetPrimitiveTopologyEXT => IASetPrimitiveTopology
vkCmdBindVertexBuffers2EXT => IASetVertexBuffers
(bit tricky)