Closed abasgames closed 6 months ago
Hi! Are you thinking about OpenGL -> (Zink) -> Vulkan -> (gfx-portability) -> Anything?
Could be possible. gfx-portability is producing a regular Vulkan ICD (see https://github.com/KhronosGroup/Vulkan-Loader/blob/main/docs/LoaderInterfaceArchitecture.md), which can be used like any other Vulkan driver. So it would work if Zink can be used with a non-Mesa vulkan driver.
Practically speaking, I'd rather recommend going through https://github.com/google/angle instead. This would translate from OpenGL -> Anything without Vulkan as an intermediate.
Hi! Are you thinking about OpenGL -> (Zink) -> Vulkan -> (gfx-portability) -> Anything?
Could be possible. gfx-portability is producing a regular Vulkan ICD (see https://github.com/KhronosGroup/Vulkan-Loader/blob/main/docs/LoaderInterfaceArchitecture.md), which can be used like any other Vulkan driver. So it would work if Zink can be used with a non-Mesa vulkan driver.
Practically speaking, I'd rather recommend going through https://github.com/google/angle instead. This would translate from OpenGL -> Anything without Vulkan as an intermediate.
the problem with angle are opengl es only not the desktop opengl
Out of curiosity, are you interested in the OpenGL compat functionality (like glVertex
and friends)? Or rather something in OpenGL desktop that is more powerful than what GL ES 3.1 gives you?
I was wondering how to do that Zink for windows are already available here https://github.com/pal1000/mesa-dist-win