gfx-rs / wgpu-rs

Rust bindings to wgpu native library
https://wgpu.rs
Mozilla Public License 2.0
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Remove "how to compile the shaders" section on README #806

Closed yutannihilation closed 3 years ago

yutannihilation commented 3 years ago

I believe all the examples now use WGSL, so this section is no longer needed.

kvark commented 3 years ago

Nicely spotted, thank you for contributing! bors r+

bors[bot] commented 3 years ago

Build succeeded:

yutannihilation commented 3 years ago

Thanks!

yutannihilation commented 3 years ago

all the examples now use WGSL

Sorry, I didn't notice these example still use GLSL... But, the majority is already WGSL, so I hope this pull request is fine anyway!

kvark commented 3 years ago

Water is being ported in #763, the texture-arrays would be fine to leave in SPIRV for a long time.