Closed yutannihilation closed 3 years ago
Nicely spotted, thank you for contributing! bors r+
Build succeeded:
Thanks!
all the examples now use WGSL
Sorry, I didn't notice these example still use GLSL... But, the majority is already WGSL, so I hope this pull request is fine anyway!
Water is being ported in #763, the texture-arrays would be fine to leave in SPIRV for a long time.
I believe all the examples now use WGSL, so this section is no longer needed.