gfx-rs / wgpu-rs

Rust bindings to wgpu native library
https://wgpu.rs
Mozilla Public License 2.0
1.69k stars 186 forks source link

Inverted Y issue #842

Closed simast closed 3 years ago

simast commented 3 years ago

After the recent master update (naga was updated in #839) all my shader output is inverted on Y axis. I use .spv shaders. Just curious if this was intended change and if it is - then what is the recommended way to handle this?

kvark commented 3 years ago

This is a bug on our side, sorry about it! Since our examples now use WGSL exclusively, SPIRV bugs are easier to miss. Will fix ASAP.

kvark commented 3 years ago

Should be good once #843 lands

simast commented 3 years ago

Thanks for the quick response, I can confirm the issue is fixed.