Closed simast closed 3 years ago
This is a bug on our side, sorry about it! Since our examples now use WGSL exclusively, SPIRV bugs are easier to miss. Will fix ASAP.
Should be good once #843 lands
Thanks for the quick response, I can confirm the issue is fixed.
After the recent master update (naga was updated in #839) all my shader output is inverted on Y axis. I use .spv shaders. Just curious if this was intended change and if it is - then what is the recommended way to handle this?