Closed fintelia closed 3 years ago
It's actually fairly easy, I think. Just drop the "cross" dependency, and all these warnings become hard errors.
Well, specifically disable the "cross" dependency and request shader validation, but yes. Just made a PR with a possible resolution that just prints the label in the warn/error message.
Currently shader validation warnings don't actually say which shader caused them. For instance, running terra currently produces the following output:
All of these warnings are expected, but if they weren't it would be rather annoying to actually figure out where they were coming from...