Closed gschian0 closed 2 years ago
I don't know that tutorial at all, but if you share your source, we can better help you
By any chance are you referring to this repository? https://github.com/jack1232/wgpu-step-by-step
This is the official wgpu graphics api repo.
Closing as stale - if there's anything else we can help you with, please refile an issue or open a discussion.
Running Example WGPU09... I get this error
Compiling wgpu_project v0.1.0 (C:\Users\GennaroSchiano\Documents\GitHub\wgpu-step-by-step\wgpu09) Finished dev [unoptimized + debuginfo] target(s) in 2.45s Running
target\debug\wgpu_project.exe` [2022-05-27T02:22:22Z ERROR wgpu::backend::direct] Handling wgpu errors as fatal by default thread 'main' panicked at 'wgpu error: Validation ErrorCaused by: In Device::create_render_pipeline note: label =
Render Pipeline
error matching FRAGMENT shader requirements against the pipeline shader global ResourceBinding { group: 0, binding: 1 } is not available in the layout pipeline layout binding is missing from the pipeline layout`windows 10 NVIDIA GEFORCE RTX3070 Laptop
any help would be apprectiated! I just purchased the webgpu and rust book... looking forward to learning more!
Bless, Gennaro