Open erenoku opened 1 year ago
After some debugging I discovered that setting either the width or the height of the surface to real size minus 1 fixes this issue. I don't know why this is the case as the reported size is correct and my method causes a one pixel wide black line on the edge of the screen.
I am also seeing this issue in my iced project when making the window fullscreen (it uses wgpu for rendering). I have attached a log of the output when putting the window into fullscreen.
Image of the issue:
I have the same problem.
Environment
The issue affects the following projects: https://github.com/dbalsom/martypc/issues/118 https://github.com/parasyte/pixels/issues/394
On Macos when the window is put into fullscreen mode there are vertical lines visible. This situation occurs on all examples in this repository except for hello-triangle.
The background is normally a dark blue color but when switched to fullscreen mode it looks like this.
My GPU is Intel(R) Iris(TM) Plus Graphics (Metal)