Open Gordon-F opened 3 years ago
We need to find a way how we can test different versions of generated shaders.
GLSL (es/no es/different version) and HLSL (shader models) requires it.
Currently, we testing only 1 version: GLSL - 300es. HLSL - SM 5.0.
I think it's fine. We can just diversify the tests. I.e. if you have 20 tests and 10 of them do ES and the other 10 do desktop, then this is good enough. Same for HLSL outputs.
We need to find a way how we can test different versions of generated shaders.
GLSL (es/no es/different version) and HLSL (shader models) requires it.
Currently, we testing only 1 version: GLSL - 300es. HLSL - SM 5.0.