Open Latias94 opened 1 year ago
The glsl frontend currently doesn't parse type qualifiers for block declarations members
Push constant in vertex shader compile successfully but not in fragment shader.
I assume that the vertex shader doesn't have any decorations otherwise it should also not compile.
Is it a low priority TODO?
Is it a low priority TODO?
The glsl frontend is something I and others do on our free time, or they contribute to solve their specific needs, so there's no real priority between issues and new features.
But if you or someone else wants to try and fix it I'm happy to provide guidance :)
shader.frag
Push constant in vertex shader compile successfully but not in fragment shader.