Open Khalzz opened 6 months ago
That would be an issue in https://github.com/Rust-SDL2/rust-sdl2 more likely? Can you describe in a bit more detail the apis that don't work? Note that there's two ways in wgpu to create a surface by now, a safe variant and an unsafe one. Both take their own dedicated enum type which describes all the types of window handle that work with it
In any case, only SDL_SysWMinfo.{x11, wl} is bound.
WGPU is not working with SDL2 binding for rust, or at least i have not been able to make it work, since the surface creation requires access to a raw_window_handle and somehow, even though the sdl2 crate haves it as a feature it does not exists or at least it doesnt work.
If somebody has tried using sdl2 with the last release i wish i could get the way you can access to the raw window handle from this.