Closed JMS55 closed 1 day ago
This might be due to https://github.com/gfx-rs/wgpu/issues/5784.
I tried changing this:
shader_atomic_int64: if device_api_version >= vk::API_VERSION_1_2
|| enabled_extensions.contains(&khr::shader_atomic_int64::NAME)
{
Some(
vk::PhysicalDeviceShaderAtomicInt64Features::default()
.shader_buffer_int64_atomics(requested_features.intersects(
wgt::Features::SHADER_INT64_ATOMIC_ALL_OPS
| wgt::Features::SHADER_INT64_ATOMIC_MIN_MAX,
)),
)
} else {
None
},
to this:
shader_atomic_int64: if device_api_version >= vk::API_VERSION_1_2
|| enabled_extensions.contains(&khr::shader_atomic_int64::NAME)
{
Some(
vk::PhysicalDeviceShaderAtomicInt64Features::default()
.shader_buffer_int64_atomics(requested_features.intersects(
wgt::Features::SHADER_INT64_ATOMIC_ALL_OPS
| wgt::Features::SHADER_INT64_ATOMIC_MIN_MAX,
))
.shader_shared_int64_atomics(requested_features.intersects(
wgt::Features::SHADER_INT64_ATOMIC_ALL_OPS
| wgt::Features::SHADER_INT64_ATOMIC_MIN_MAX,
)),
)
} else {
None
},
Still doesn't work :(
SHADER_INT64_ATOMIC_MIN_MAX never seems to be able to be requested. Somewhere in wgpu-hal it thinks my GPU (RTX 3080) lacks support, but it shouldn't.
wgpu rev
abba12a