To-be-released action RPG about boxing. This prototype was made as part of our undergraduate final projects, for the Computer Engineering degree at University of Granada. All information about the development and design of the game can be found in the corresponding dissertations.
Best way to establish whether a move should track and when would be to add two new time data events that establish when the move starts tracking and when does it finish tracking. E.g.: double startTracking, stopTracking
You could then decide if it should track for the same time as the active time (or active+recovery, or whatever), or change it slightly to better fit game feel.
Best way to establish whether a move should track and when would be to add two new time data events that establish when the move starts tracking and when does it finish tracking. E.g.: double startTracking, stopTracking
You could then decide if it should track for the same time as the active time (or active+recovery, or whatever), or change it slightly to better fit game feel.