ggarredondo / Carnem-Levare-Prototype

To-be-released action RPG about boxing. This prototype was made as part of our undergraduate final projects, for the Computer Engineering degree at University of Granada. All information about the development and design of the game can be found in the corresponding dissertations.
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Task.Delay is unaffected by time scale, therefore hurt disadvantage doesn't work properly on anything different than 1 #110

Closed ggarredondo closed 1 year ago

ggarredondo commented 1 year ago

Using Coroutines instead now