ggarredondo / Carnem-Levare-Prototype

To-be-released action RPG about boxing. This prototype was made as part of our undergraduate final projects, for the Computer Engineering degree at University of Granada. All information about the development and design of the game can be found in the corresponding dissertations.
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Input Buffering awkward implementation #135

Closed ggarredondo closed 1 year ago

ggarredondo commented 1 year ago

Input Buffering is implemented exclusively because of the player and yet it works as a State Buffer that works for both the Enemy and the Player (for Character in general). It works just fine but a more coherent implementation (on InputController class) should be considered.

ggarredondo commented 1 year ago

Input Buffering has been reimplemented in Input Controller