To-be-released action RPG about boxing. This prototype was made as part of our undergraduate final projects, for the Computer Engineering degree at University of Granada. All information about the development and design of the game can be found in the corresponding dissertations.
Instead of a combo decay system that makes the enemy attack sooner of all a sudden, make a combo counter that, once a certain number of hits is reached (should be dynamic), "late recovery" is enabled and the character takes longer to finish up their move, giving up their turn.
Instead of a combo decay system that makes the enemy attack sooner of all a sudden, make a combo counter that, once a certain number of hits is reached (should be dynamic), "late recovery" is enabled and the character takes longer to finish up their move, giving up their turn.