ggarredondo / Carnem-Levare-Prototype

To-be-released action RPG about boxing. This prototype was made as part of our undergraduate final projects, for the Computer Engineering degree at University of Granada. All information about the development and design of the game can be found in the corresponding dissertations.
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Add time advantage on hit and on block #51

Closed ggarredondo closed 1 year ago

ggarredondo commented 1 year ago

Added using a StateMachineBehaviour script that handles how much time the character takes in either Hurt or Blocked state