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ggez
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ggez-goodies
Useful modules for the ggez Rust game framework.
MIT License
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Fix up 0.9.0 pr
#27
Vixeliz
closed
1 year ago
0
Update ggez-goodies to 0.9.0
#26
Vixeliz
closed
1 year ago
0
Update to ggez 0.6.0
#25
protheory8
closed
1 year ago
2
Input module - Mouse & Joystick support
#24
AlisCode
closed
4 years ago
1
camera is missing in 0.5.0
#23
SET001
opened
4 years ago
2
Input module ergonomics and features
#22
AlisCode
closed
4 years ago
2
Input module ergonomics and features
#21
AlisCode
opened
4 years ago
1
Change MeshBuilder.from_raw() call to MeshBuilder.raw()
#20
soupersauce
closed
5 years ago
1
Change tilemap to allow empty and rotated tiles.
#19
ghost
closed
5 years ago
1
Particle example needs to be better.
#18
icefoxen
opened
5 years ago
0
Updated ggez usage to reflect v0.5.0-rc.1
#17
MCluck90
closed
5 years ago
7
Scene transitions (pushing popping multiple scenes at once)
#16
joetsoi
opened
5 years ago
4
switching between input bindings and raw input events
#15
joetsoi
opened
5 years ago
6
pass ctx to `update`
#14
joetsoi
closed
5 years ago
1
✨ ezing example
#13
dannyfritz
closed
5 years ago
3
scene::SceneStack is drawing more than just the last scene
#12
alleyshairu
closed
5 years ago
3
scene::update() needs to take a `Context`
#11
icefoxen
closed
5 years ago
1
Update to ggez devel branch (0.5.0)
#10
icefoxen
opened
6 years ago
1
fixing checks in input updates to account for directional changes
#9
keeslinp
closed
6 years ago
1
Changing directions on axis input doesn't work
#8
keeslinp
closed
6 years ago
1
particles needs to be fixed
#7
icefoxen
opened
6 years ago
1
input module needs cleanup
#6
icefoxen
opened
6 years ago
0
Update scene example
#5
TatriX
closed
6 years ago
3
Make current camera example use spritebatch as an example to use the two together
#4
fu5ha
closed
4 years ago
1
Upgrade camera
#3
fu5ha
closed
4 years ago
2
Make Camera use nalgebra Transforms
#2
fu5ha
closed
6 years ago
11
rust sdl2 0.27.2
#1
DenialAdams
closed
7 years ago
1