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ggez
/
good-web-game
An alternative ggez implementation on top of miniquad.
MIT License
334
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30
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JS file doesnt work *WASM failed to load, probably incompatible gl.js version*
#71
Chigo042823
opened
5 months ago
1
Set exact version for miniquad
#70
ChristianGynnild
closed
3 months ago
1
good_web_game::graphics::draw not working correctly on Windows
#69
MOj0
opened
1 year ago
5
WASM runtime errors
#68
MOj0
closed
1 year ago
2
shadows example
#67
PSteinhaus
opened
1 year ago
0
"No such file or directory" when building for Android
#66
MOj0
closed
1 year ago
4
unresolved imports `quad_snd::decoder`, `quad_snd::mixer::Sound`, `quad_snd::mixer::SoundMixer`
#65
denisgrib
closed
2 years ago
1
Versioning issues while compiling for android
#64
Pavel-N
closed
2 years ago
2
to_rgba8 support
#63
ccie18473
opened
2 years ago
2
WASM failed to load, probably incompatible gl.js version
#62
Szybet
closed
2 years ago
3
incompatible gl.js version
#61
ccie18473
closed
2 years ago
2
WASM support for RNG
#60
ccie18473
closed
2 years ago
3
Memory deallocation bug in `Drawable`s
#59
PSteinhaus
closed
2 years ago
2
`TypeError: wasm_exports.crate_version is not a function`
#58
dpc
opened
2 years ago
1
Canvases and multisampling
#57
PSteinhaus
opened
2 years ago
3
blend modes behave differently than in ggez
#56
PSteinhaus
opened
2 years ago
0
fixes a memory leak in meshes, due to them not deleting their textures
#55
PSteinhaus
closed
2 years ago
0
wasm-bindgen
#54
PSteinhaus
opened
2 years ago
8
screenshot
#53
PSteinhaus
opened
2 years ago
0
filesystem
#52
PSteinhaus
opened
2 years ago
0
shaders
#51
PSteinhaus
opened
2 years ago
1
ggez-0.6 update
#50
PSteinhaus
closed
2 years ago
10
Updates and fixes
#49
eduardonunesp
closed
2 years ago
2
Add graphics::set_font_size
#48
ozkriff
closed
4 years ago
0
How to log message in wasm?
#47
yanganto
closed
4 years ago
2
Implement `Mesh::from_raw`
#46
Ameobea
closed
4 years ago
1
Format code using 'cargo fmt'
#45
Atul9
closed
4 years ago
1
LinkError when running in browser
#44
adambiltcliffe
closed
4 years ago
6
eimigui fails to build
#43
Moxinilian
opened
4 years ago
1
Fix SpriteBatch panic when rendering with 1 DrawParam
#42
TanTanDev
closed
4 years ago
1
Spritebatch panics when drawing with only 1 DrawParam
#41
TanTanDev
closed
4 years ago
1
The `snake` example segfaults
#40
42triangles
closed
2 years ago
20
Initial audio support
#39
not-fl3
closed
3 years ago
0
Update cgmath to 0.17
#38
ozkriff
closed
4 years ago
0
Conf::physical_root_dir: Fix cfg(not(wasm))
#37
ozkriff
closed
4 years ago
0
Add Conf::physical_root_dir
#36
ozkriff
closed
4 years ago
1
Implement Drawable::dimensions for Mesh
#35
ozkriff
closed
4 years ago
0
Add const to Color::new
#34
ozkriff
closed
4 years ago
0
Add Clone and Copy to MouseButton
#33
Cataractar
closed
4 years ago
1
Fix missing mouse_button_down_event in event handler
#32
Kurble
closed
4 years ago
1
Support MeshBatch from ggez
#31
not-fl3
closed
2 years ago
1
Fix typo in handler struct
#30
canadaduane
closed
4 years ago
1
Implement TTF fonts
#29
not-fl3
closed
4 years ago
0
Add software stack explainer to readme
#28
canadaduane
closed
4 years ago
1
Add From<SetLoggerError> impl to GameError
#27
canadaduane
closed
4 years ago
1
Use miniquad's console_log
#26
canadaduane
closed
4 years ago
0
Implement DirtyFlag as naked AtomicBool
#25
canadaduane
closed
2 years ago
4
warning: unnecessary `unsafe` block
#24
canadaduane
closed
4 years ago
2
Use Arc<AtomicBool> instead of Cell<bool>
#23
canadaduane
closed
4 years ago
6
Better font rendering?
#22
canadaduane
closed
2 years ago
2
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