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Fix bugs in snakeAssemblit and racetrackcorridor
#45
Open
AlexLandau
opened
8 years ago
AlexLandau
commented
8 years ago
As found during some work on the GDL perf framework:
snakeAssemblit: Goal definitions don't account for case where snake and assemblit subgames end simultaneously
racetrackcorridor: When players reach 'e' simultaneously and the number of walls differs by player, only one player has a defined goal value
As found during some work on the GDL perf framework: