Open Vutshi opened 3 months ago
I found that the following code is shown as bipartite in blink16: Is this intended behavior?
Yes - I grabbed the disassembler I had written for 86sim and it displays instruction prefixes on a separate line. Its on my list of things to enhance, but initially proved to be a bit more complicated than I had hoped. Both the 8086 emulator and disassembler are extremely small, only a single .c file each.
BTW, has the AT&T vs Intel 8086 instruction display difference driven you crazy yet? I suppose it would also be nice to have an Intel instruction display option.
Is there a way to switch the memory views to the actual byte values?
That is also on my list, and would be a nice enhancement.
Let me see what I can do...
BTW, has the AT&T vs Intel 8086 instruction display difference driven you crazy yet?
Yes, it gets on my nerves. I find Intel representation much cleaner because %%%
hurt my eyes. On the other hand, the backward thinking in Intel seems strange to me.
I suppose it would also be nice to have an Intel instruction display option.
That would be cool.
Created to discuss things I don't understand about blink16.
whereas MartyPC and Ghidra show it as one instruction:
Is this intended behavior?
Best