Closed ghost closed 10 years ago
There's no other way to do it. No computer, aside from some supercomputers, can handle the full scope of the PS4 through pure emulation. Realize that PS4EMX is an emulator, not a virtual machine. The entire x86 instruction set is going to be emulated. Virtual machine-like properties can be integrated, but the entire program is planning on being an emulator for the most part. We're lucky if we can even manage to emulate the entire boot process on any modern computer at a reasonable frame rate.
Why are you focusing on emulating the boot process for?
Why not? I mean the entire serial flash has been dumped and I have the entire copy of it. The only issue will be getting anything beyond just executing the BIOS (e.g. graphics).
I think that the proposed idea of integrating an OpenCL shading parser would slow things down too much, and won't do much in the favor of performance between threading. Plus, it will essentially downgrade the textures, slow things down even more than they already are expected to be, and cause many graphical glitches.