Closed schell closed 7 years ago
What version is that? It looks ok in the latest version.
Well, it's 0.7.0.4
so I guess that solves it! I'll update my stack.yaml to make sure it's pulling the latest, or wait a spell for the changes to percolate. Thanks @hamishmack :)
It seems that
getAttachedShaders
inGHCJS.DOM.JSFFI.Generated.WebGLRenderingContextBase
has the wrong return type. The webgl call returns a list ofWebGLShader
s, but the given return type in ghcjs* ism ()
. I'm pretty sure these are auto-generated, so maybe something just needs to be updated?Here's a shot of the haddocks I generated locally:
And here's a link to the related webgl call (https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getAttachedShaders)