Open Blunder-G opened 1 year ago
Hey there,
I'm the author of EnhancedVisuals. Would it be possible to save the current thirst level to player.getPersistentData()
? The mod survive for example does it. I can get the thirst level like so player.getPersistentData().getCompound("survive:PlayerData").getCompound("WaterStats").getInt("waterLevel")
. That way I do not have to include any classes of the other mod. Would be very happy to support this mod in the same way.
Enhanced Visuals overhouls player effects and supports Tough As Nails' thirst mechanic. When thirst lowers down to 3-4 bars, screen gets sharper. I think Enhanced Visuals can also supports Thirst Was Taken
Thank you for 1.19.2 port <3