I always tend to think of frames as things that are related to each other by means of both a rotation and a translation.
The current notion of Frame does not seem to allow for translation.
Translation only gets into play with RigidBody, where I think it should already be present in Frame
I always tend to think of frames as things that are related to each other by means of both a rotation and a translation. The current notion of Frame does not seem to allow for translation.
Translation only gets into play with RigidBody, where I think it should already be present in Frame