Checking off effects on the filter effects management window and hitting save should apply those filters to the canvas.
Current Behavior
When the module Dungeon Draw (https://github.com/mcglincy/dungeondraw-foundry-vtt) is installed and active, only the Fog and Underwater filters work. All other filters kick off an error in the console window and produce no visible change.
Steps to Reproduce
1) Activate both FXMaster and Dungeon Draw
2) Toggle a filter effect in the dilter effects management window (aside from Underwater and Fog, those seem to work)
3) Hit save
Context
Uncaught (in promise) TypeError: Class constructor Ti cannot be invoked without 'new'
at new t (pixi-filters.min.js:8:7046)
at new (filter.js:14:7)
at new (fading-filter.js:15:10)
at new BloomFilter (bloom.js:3:8)
at #r (filter-manager.js:80:27)
at Object.fn (filter-manager.js:217:14)
at #call (foundry.js:730:20)
at Hooks.callAll (foundry.js:687:17)
at ClientDatabaseBackend.callback (foundry.js:13653:13)
at foundry.js:13626:43
Expected Behavior
Checking off effects on the filter effects management window and hitting save should apply those filters to the canvas.
Current Behavior
When the module Dungeon Draw (https://github.com/mcglincy/dungeondraw-foundry-vtt) is installed and active, only the Fog and Underwater filters work. All other filters kick off an error in the console window and produce no visible change.
Steps to Reproduce
1) Activate both FXMaster and Dungeon Draw 2) Toggle a filter effect in the dilter effects management window (aside from Underwater and Fog, those seem to work) 3) Hit save
Context
Uncaught (in promise) TypeError: Class constructor Ti cannot be invoked without 'new' at new t (pixi-filters.min.js:8:7046) at new (filter.js:14:7)
at new (fading-filter.js:15:10)
at new BloomFilter (bloom.js:3:8)
at #r (filter-manager.js:80:27)
at Object.fn (filter-manager.js:217:14)
at #call (foundry.js:730:20)
at Hooks.callAll (foundry.js:687:17)
at ClientDatabaseBackend.callback (foundry.js:13653:13)
at foundry.js:13626:43
| t | @ | pixi-filters.min.js:8 | (anonymous) | @ | filter.js:14 | (anonymous) | @ | fading-filter.js:15 | BloomFilter | @ | bloom.js:3 | #r | @ | filter-manager.js:80 | (anonymous) | @ | filter-manager.js:217 | #call | @ | foundry.js:730 | callAll | @ | foundry.js:687 | callback | @ | foundry.js:13653 | (anonymous) | @ | foundry.js:13626 | #handleUpdateDocuments | @ | foundry.js:13626 | await in #handleUpdateDocuments (async) | | | _updateDocuments | @ | foundry.js:13373 | await in _updateDocuments (async) | | | update | @ | commons.js:8583 | await in update (async) | | | updateDocuments | @ | commons.js:7907 | update | @ | commons.js:8004 | setFlag | @ | commons.js:8201 | resetFlag | @ | utils.js:19 | _updateObject | @ | filter-effects-management.js:74 | _onSubmit | @ | foundry.js:6546 | _onSubmit | @ | base-form.js:93
Version
4.0.2
Foundry VTT Version
v11.306
Operating System
Windows (hosted on ubuntu)
Browser / App
Chrome
Game System
DnD5e 2.2.2
Relevant Modules
FXMaster, Dungeon Draw