Closed Nesurion closed 8 years ago
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@giantswarm/cena RFR
@xh3b4sd could you take another look?
I like that. Would you mind tuning the other tests as well?
Can do, but I'd like to get @zeisss and @JosephSalisbury opinion first. Maybe they remember why we put in the sleep in the first place.
If i remember correctly, we had the sleep statements to give the system a beat to get consistent. If you get consistent good runs without them, we don't need them.
oh yeah I remember. Running the int-tests without the sleep resultet in random failing tests, which was super annoying. I'll add them back in.
But wait. Why is that then? Shouldn't we understand and find out the root cause?
I think it might boil down to 'lol fleet', but looking into it further would be a good bug hunting expedition.
@giantswarm/cena RFR. I'll test things with lower or no sleep times in separate PR.
Was this actually related to a known bug we fixed? I would maybe point that out in the cram description. Besides that, LGTM.
I thought it was a bug, when it was just my local fleet being broken. Nevertheless I wanted to have a test that tests the update command against a single slice.
we don't have a test for this case yet.