Closed jchand99 closed 6 years ago
Hey there,
Did you end up resolving this issue? For posterity, do you mind including your solution in this issue?
Thanks!
Hello Giawa, I seem to have run into the same problem using Visual Studio 2019 and the example code in a console application. It happens when the application is closed and i am not sure but when I try to step into the Delegates.glDeleteVertexArray(n, arrays) function I get the System.AccessViolationException. Since Delegates is a class of internal delegates I have no idea where they are pointing to. Since jchand99 has not published any solution I am a bit in the dark here about what is happening.
Could you please be of any assistance?
With regards, Michel
P.S. it seems to start acting up when I add the line for the new ShaderProgram. If I don't attach those and not paint the cube nothing is wrong. If I add the line for the ShaderProgram it gives this exception. I don't need to draw the cube to trigger it.
Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at OpenGL.Gl.DeleteTextures(Int32 n, UInt32[] textures) at OpenGL.Texture.Dispose(Boolean disposing) at OpenGL.Texture.Finalize()
That is the error message recieved.