giawa / opengl4csharp

OpenGL 4 Bindings (partially based on OpenTK) for C#
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Fixed Quaternion Division #3

Closed SignalWalker closed 8 years ago

SignalWalker commented 8 years ago

There was a bug with quaternion division where the Y value would be added to the inverse scalar instead of multiplied by it.

WardBenjamin commented 8 years ago

:+1:

giawa commented 8 years ago

Thanks!