giawa / opengl4csharp

OpenGL 4 Bindings (partially based on OpenTK) for C#
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Fixed Vector2.Dot, Added Vector3.Dot #60

Closed ghost closed 4 years ago

ghost commented 4 years ago

Vector2.Dot(Vector2) caused a stack overflow, and an equivalent function did not exist in Vector3, but did in Vector4. I fixed both.

giawa commented 4 years ago

Nice catch!