Gibbed.BorderlandsOz.GameInfo.ResourceNotFoundException: item type 'GD_Cork_ClassMods_TW.A_Item_Prototype.ClassMod_Prototype_ShortCircuit' is not valid for 'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_05_Legendary'
at Gibbed.BorderlandsOz.GameInfo.ItemBalanceDefinition.Create(ItemDefinition item)
at Gibbed.BorderlandsOz.SaveEdit.BaseItemViewModel.BuildPartAssets()
at Gibbed.BorderlandsOz.SaveEdit.BaseItemViewModel..ctor(BaseItem item)
at Gibbed.BorderlandsOz.SaveEdit.BackpackItemViewModel..ctor(BackpackItem item)
at Gibbed.BorderlandsOz.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform)
at Gibbed.BorderlandsOz.SaveEdit.ShellViewModel.<>c__DisplayClass62_0.b__0()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
Again with borderlands 2 gibbed no idea when this issue started it was just told to me one of my saves was showing as corrupt and went to fix it when i run in to this error
Gibbed.BorderlandsOz.GameInfo.ResourceNotFoundException: item type 'GD_Cork_ClassMods_TW.A_Item_Prototype.ClassMod_Prototype_ShortCircuit' is not valid for 'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_05_Legendary'
at Gibbed.BorderlandsOz.GameInfo.ItemBalanceDefinition.Create(ItemDefinition item)
at Gibbed.BorderlandsOz.SaveEdit.BaseItemViewModel.BuildPartAssets()
at Gibbed.BorderlandsOz.SaveEdit.BaseItemViewModel..ctor(BaseItem item)
at Gibbed.BorderlandsOz.SaveEdit.BackpackItemViewModel..ctor(BackpackItem item)
at Gibbed.BorderlandsOz.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform)
at Gibbed.BorderlandsOz.SaveEdit.ShellViewModel.<>c__DisplayClass62_0.b__0()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
Again with borderlands 2 gibbed no idea when this issue started it was just told to me one of my saves was showing as corrupt and went to fix it when i run in to this error