Using: Save Wizard PS4 MAX, .bat files to convert ps4 to xbox360 and xbox360 to ps4 save, Gibbed.Borderlands2.SaveEdit (1.0.46)
After exporting from save wizard, and converting with the first .bat file I try to open in Gibbed. Gibbed throws the following error:
ProtoBuf.ProtoException: Invalid wire-type; this usually means you have over-written a file without truncating or setting the length; see https://stackoverflow.com/q/2152978/23354
at ProtoBuf.ProtoReader.AppendBytes(Byte[] value, ProtoReader reader)
at proto_2(Object , ProtoReader )
at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReader reader, Type type, Object value, Boolean noAutoCreate)
at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)
at ProtoBuf.Serializer.Deserialize[T](Stream source)
at Gibbed.Borderlands2.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClass62_0.b__0()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
I am not sure what I am supposed to do from here. I have tried different versions of Gibbed but that doesn't seem to change anything.
Using: Save Wizard PS4 MAX, .bat files to convert ps4 to xbox360 and xbox360 to ps4 save, Gibbed.Borderlands2.SaveEdit (1.0.46)
After exporting from save wizard, and converting with the first .bat file I try to open in Gibbed. Gibbed throws the following error:
ProtoBuf.ProtoException: Invalid wire-type; this usually means you have over-written a file without truncating or setting the length; see https://stackoverflow.com/q/2152978/23354
at ProtoBuf.ProtoReader.AppendBytes(Byte[] value, ProtoReader reader)
at proto_2(Object , ProtoReader )
at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReader reader, Type type, Object value, Boolean noAutoCreate)
at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)
at ProtoBuf.Serializer.Deserialize[T](Stream source)
at Gibbed.Borderlands2.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClass62_0.b__0()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
I am not sure what I am supposed to do from here. I have tried different versions of Gibbed but that doesn't seem to change anything.