Pretty simple, just a gm:distance operator but doesn't find the square root of the distance. basically just returns x^2 + y^2 to reduce computation when you don't need the actual distance in e.g. comparisons.
the distance calculation uses a single display entity transform to calculate, doing a "simplified" distance calculation would require 6 display entity transform calculations.
Pretty simple, just a
gm:distance
operator but doesn't find the square root of the distance. basically just returnsx^2 + y^2
to reduce computation when you don't need the actual distance in e.g. comparisons.