Hey, nice module and looks good (although blue is not my favourite colour :))
I've had a query about midi-qol compatibility and had a look. There is a midi-qol "feature" that when it applies damage/creates a damage card it steps through each of the damage lines in an item to work out what the final roll terms are and the damage type - which does not work for specs like [damage, d6].
That's not an issue since there is fall back processing to look at the actual roll terms to get the damage type from options.flavor (i.e. for Other/Versatile damage rolls).
So, the feature request is to make the damage terms look like Xd6[piercing] or whatever damage type is appropriate in _rollActionDamage when constructing the roll parts OR to set options.flavor in the roll results.
Hey, nice module and looks good (although blue is not my favourite colour :))
I've had a query about midi-qol compatibility and had a look. There is a midi-qol "feature" that when it applies damage/creates a damage card it steps through each of the damage lines in an item to work out what the final roll terms are and the damage type - which does not work for specs like [damage, d6].
That's not an issue since there is fall back processing to look at the actual roll terms to get the damage type from options.flavor (i.e. for Other/Versatile damage rolls).
So, the feature request is to make the damage terms look like Xd6[piercing] or whatever damage type is appropriate in _rollActionDamage when constructing the roll parts OR to set options.flavor in the roll results.
Thanks in advance